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<big>NDS special effect library</big>
 
<big>NDS special effect library</big>
 
__TOC__
 
__TOC__
Holy concise data bamtan. Lol!
+
==What is this?==
 +
This is a simple library for controlling special effects functions in the form of macros for the Nintendo DS's sprite and background hardware. These functions are available for both screens.
  
 
==Where do i get it?==
 
==Where do i get it?==
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Okay I'm convinced. Let's put it to atcion.
 
Okay I'm convinced. Let's put it to atcion.
  
You really found a way to make this whole process eseiar.
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==Examples==
 +
'''Fadeout'''<br>
 +
Fade screen 0 to black.
 +
<source lang="c">
 +
thSfxEnable(0, SFX_BRIGHTDEC, SFX_BG0|SFX_BG1|SFX_BG2|SFX_BG3|SFX_OBJ|SFX_BD, SFX_NONE);
 +
int fade=0;
 +
do {
 +
  thSfxSetBrightness(0, fade);
 +
  swiWaitForVBlank();
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} while(++fade<=SFX_MAX);
 +
</source>
 +
 
 +
'''Fade to White'''<br>
 +
Fade screen 1 to White slowly.
 +
<source lang="c">
 +
thSfxEnable(1, SFX_BRIGHTINC, SFX_BG0|SFX_BG1|SFX_BG2|SFX_BG3|SFX_OBJ|SFX_BD, SFX_NONE);
 +
int fade=0;
 +
do {
 +
  thSfxSetBrightness(1, fade>>2);
 +
  swiWaitForVBlank();
 +
} while(++fade<=(SFX_MAX<<2));
 +
</source>
 +
 
 +
'''Blend backgrounds with sprites'''<br>
 +
Blend sprites evenly with backgrounds
 +
<source lang="c">
 +
thSfxEnable(0, SFX_BRIGHTINC, SFX_OBJ, SFX_BG0|SFX_BG1|SFX_BG2|SFX_BG3|SFX_BD);
 +
thSfxSetAlphaBlend(0, 15, 15);
 +
</source>
 +
 
 +
[[Category:NDS]]
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[[Category:C]]
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[[Category:LIBTHDS]]

Latest revision as of 14:16, 13 August 2011

NDS special effect library

Contents

What is this?

This is a simple library for controlling special effects functions in the form of macros for the Nintendo DS's sprite and background hardware. These functions are available for both screens.

Where do i get it?

Currently the sources for this are part of LibThds. The source can be downloaded via SVN (see libthds page) or directly from the svn httpd:

Okay I'm convinced. Let's put it to atcion.

Examples

Fadeout
Fade screen 0 to black.

thSfxEnable(0, SFX_BRIGHTDEC, SFX_BG0|SFX_BG1|SFX_BG2|SFX_BG3|SFX_OBJ|SFX_BD, SFX_NONE);
int fade=0;
do {
  thSfxSetBrightness(0, fade);
  swiWaitForVBlank();
} while(++fade<=SFX_MAX);

Fade to White
Fade screen 1 to White slowly.

thSfxEnable(1, SFX_BRIGHTINC, SFX_BG0|SFX_BG1|SFX_BG2|SFX_BG3|SFX_OBJ|SFX_BD, SFX_NONE);
int fade=0;
do {
  thSfxSetBrightness(1, fade>>2);
  swiWaitForVBlank();
} while(++fade<=(SFX_MAX<<2));

Blend backgrounds with sprites
Blend sprites evenly with backgrounds

thSfxEnable(0, SFX_BRIGHTINC, SFX_OBJ, SFX_BG0|SFX_BG1|SFX_BG2|SFX_BG3|SFX_BD);
thSfxSetAlphaBlend(0, 15, 15);
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