Talk:Thds

From ProjectWiki
Revision as of 23:24, 19 September 2008 by 64.229.22.121 (Talk)
Jump to: navigation, search

Contents

yay. looks awesome :)

can't wait to play this ^^ i just hope the collision detection won't slow it down too much. good luck! :)

  • Thanks you! ^^ ... it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib:
//yes ripped str8 from palib, but hey u guys did okai here :D
extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) {
   s64 h = x1 - x2;
   s64 v = y1 - y2;
   return(h*h + v*v);
}
  • Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ Eris

wow! thats so cool!!!

I like TH and I like DS !!

best regards!!!

When are we going to be able to play this?

  • hopefully soon, still working on behind the scenes stuffs. There is a mostly working demo from like 6 months back but it uses some of zun's original music and don't feel should put it up publicly. I'll try to get another demo soon as possible. ^^ Eris

Thanks ^_^.


Another question. Are we going to get focus?

  • well atm, the player character changes speed and switches bullet patterns when the right shoulder button is pressed. need to add a character based delay however. Eris


Great. Thanks for answering. Hope this project gets completed some day. :]

  • it is coming together finally :P Eris

And One Last Question.

When/If this is released, will it have DLDI support so on all flashcards this can be played?

  • Yes, already it supports dldi and i plan to use the FAT filesystem for replay data storage at a later date.. :D Eris

COOL125.90.58.189

HOPE THAT SUCH A GOOD GAME WILL COME TO US IN SOON~~

Alright. Another question. Sorry for asking so many.

I was browsing some forums, and this link popped up. http://weeaboo.nl/ . It's a link to another person creating a Touhou homebrew. Not sure if you've seen it, but since it's open source, you might as well if you haven't. [You need to use iDeaS, or a flashcart. I couldn't get it to work on other emu's.]

  • Because it doesnt work on anything but iDeaS, and doesnt work either on my flashcart haven't looked at it too much. Seems nice in the DIY Danmaku-fu style. Slightly envious they used the 3D engine to render sprites, but I'll save that technique for Thds02 :P

Now, for a question. ZUN's Music is quite known to be..Let's say.."Epic". Thoguh we did get a sample of songs, are we going to get some beautiful soundtracks?

  • I hope._. Worked really hard on the music, but to me it still sounds a bit amateurish, u_u;; Think it's gonna work with the game, have had a few positive comments thus far. Can definitely say am improving. ^^ Listen to Zun's original soundtracks all the time, mostly the pc98 ones because those are favorites. <3<3

distance Part2

  • Maybe you can use this for an approx. version of distance...no multiplication at all
/* Aprox. Distance between two 2D points
  s32 = signed 32 bit = mostly int 
*/
  s32  distanceApprox (s32 x1, s32 y1, s32 x2, s32 y2) {
 
        const s32 A=abs(x1-x2);
        const s32 B=abs(y1-y2);
        const s32 C=min(A,B)>>1;
 
        return (A+B-C);
}

bye A128


Well. I just finished Imperishable Nights [Extra included], for my first time. Now that I look back on it, I've been playing the game quite often for almost 5 months. [Not every day.] To me, that's quite an accomplishment. But now that I beat it, this question popped into my head. Does this game have the same motives as the Touhou series? [I'll explain..]

We all know that Touhou is about patterns, and just having fun, rather than pure impossible-ness. Are you trying to achieve this?

And to wrap it up, yet another question. What's the name of this game going to be? Touhou DS sounds..Bland.

Personal tools
irssi scripts
eggdrop scripts