Talk:Thds

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(yay. looks awesome :))
(KNwgLmDzlNITcoHXyOM)
 
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== yay. looks awesome :) ==
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In awe of that awsner! Really cool!
 
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can't wait to play this ^^
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i just hope the collision detection won't slow it down too much.
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good luck! :)
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* Thanks you! ^^ ...  it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib:
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<source lang="c">
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//yes ripped str8 from palib, but hey u guys did okai here :D
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extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) {
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  s64 h = x1 - x2;
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  s64 v = y1 - y2;
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  return(h*h + v*v);
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}
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</source>
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* Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ [[User:Eris|Eris]]
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==wow! thats so cool!!!==
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I like TH and I like DS !!
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best regards!!!
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==When are we going to be able to play this?==
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* hopefully soon, still working on behind the scenes stuffs. There is a mostly working demo from like 6 months back but it uses some of zun's original music and don't feel should put it up publicly. I'll try to get another demo soon as possible. ^^ [[User:Eris|Eris]]
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Thanks ^_^.
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==Another question. Are we going to get focus?==
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* well atm, the player character changes speed and switches bullet patterns when the right shoulder button is pressed. need to add a character based delay however. [[User:Eris|Eris]]
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Great. Thanks for answering. Hope this project gets completed some day. :]
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* it is coming together finally :P [[User:Eris|Eris]]
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And One Last Question.
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==When/If this is released, will it have DLDI support so on all flashcards this can be played?==
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Yes, already it supports dldi and i plan to use the FAT filesystem for replay data storage at a later date.. :D [[User:Eris|Eris]]
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COOL[[User:125.90.58.189|125.90.58.189]]
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HOPE THAT SUCH A GOOD GAME WILL COME TO US IN SOON~~
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Latest revision as of 21:59, 23 July 2011

In awe of that awsner! Really cool!

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