Category:LIBTHDS
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* Background management and manipulation *comming soon* | * Background management and manipulation *comming soon* | ||
* Game text.. functions for displaying in game texts, might support variable width/scaleable fonts | * Game text.. functions for displaying in game texts, might support variable width/scaleable fonts | ||
+ | * Non-danmaku sprite lib (not multiplexed, each screen separate) | ||
If you can think of or need anything else just ask. | If you can think of or need anything else just ask. |
Revision as of 14:46, 2 February 2009
What is this?
The touhou ds library is an ever growing collection smaller libraries originally written to handle various backend tasks in a game called thds with an emphasis on ease of use, simplicity, memory and cpu efficiency, improved documentation, and friendly support. ^^ The libraries in this collection are mostly useful for creating games in the bullet hell genre.
In addition to the ones already here, these are to be added soon:
- Background management and manipulation *comming soon*
- Game text.. functions for displaying in game texts, might support variable width/scaleable fonts
- Non-danmaku sprite lib (not multiplexed, each screen separate)
If you can think of or need anything else just ask.
Where do i get it?
Latest versions can be obtained via SVN. Human readable form is here, or you may svn checkout from svn://svn.blea.ch/thdslib/trunk/thdslib/ .
svn checkout svn://svn.blea.ch/thdslib/trunk/thdslib/
A tar.bz2 of Version 5 is here as well.
Examples are found in thdslib/examples. In order for them to compile the THDS enviroment variable should be set to the path containing thdslib. Something like:
export THDS="/home/isabella/thdslib"
Just thought i should mention that its very much a work in progress, the code is a bit ugly and there are probably a few bugs to be sorted (just see the talk page ~_~
Contacting
If you have any questions you may leave them on the [Category_talk:LIBTHDS talk page].