Talk:Thds

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(When/If this is released, will it have DLDI support so on all flashcards this can be played?)
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I was browsing some forums, and this link popped up. http://weeaboo.nl/ . It's a link to another person creating a Touhou homebrew. Not sure if you've seen it, but since it's open source, you might as well if you haven't. [You need to use iDeaS, or a flashcart. I couldn't get it to work on other emu's.]
 
I was browsing some forums, and this link popped up. http://weeaboo.nl/ . It's a link to another person creating a Touhou homebrew. Not sure if you've seen it, but since it's open source, you might as well if you haven't. [You need to use iDeaS, or a flashcart. I couldn't get it to work on other emu's.]
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* Because it doesnt work on anything but iDeaS, and doesnt work either on my flashcart haven't looked at it too much. Seems nice in the DIY Danmaku-fu style. Slightly envious they used the 3D engine to render sprites, but I'll save that technique for Thds02 :P
  
 
Now, for a question. ZUN's Music is quite known to be..Let's say.."Epic". Thoguh we did get a sample of songs, are we going to get some beautiful soundtracks?
 
Now, for a question. ZUN's Music is quite known to be..Let's say.."Epic". Thoguh we did get a sample of songs, are we going to get some beautiful soundtracks?
 +
 +
* I hope._. Worked really hard on the music, but to me it still sounds a bit amateurish, u_u;; Think it's gonna work with the game, have had a few positive comments thus far. Can definitely say am improving. ^^

Revision as of 09:17, 17 September 2008

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yay. looks awesome :)

can't wait to play this ^^ i just hope the collision detection won't slow it down too much. good luck! :)

  • Thanks you! ^^ ... it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib:
//yes ripped str8 from palib, but hey u guys did okai here :D
extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) {
   s64 h = x1 - x2;
   s64 v = y1 - y2;
   return(h*h + v*v);
}
  • Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ Eris

wow! thats so cool!!!

I like TH and I like DS !!

best regards!!!

When are we going to be able to play this?

  • hopefully soon, still working on behind the scenes stuffs. There is a mostly working demo from like 6 months back but it uses some of zun's original music and don't feel should put it up publicly. I'll try to get another demo soon as possible. ^^ Eris

Thanks ^_^.


Another question. Are we going to get focus?

  • well atm, the player character changes speed and switches bullet patterns when the right shoulder button is pressed. need to add a character based delay however. Eris


Great. Thanks for answering. Hope this project gets completed some day. :]

  • it is coming together finally :P Eris

And One Last Question.

When/If this is released, will it have DLDI support so on all flashcards this can be played?

Yes, already it supports dldi and i plan to use the FAT filesystem for replay data storage at a later date.. :D Eris

COOL125.90.58.189

HOPE THAT SUCH A GOOD GAME WILL COME TO US IN SOON~~

Alright. Another question. Sorry for asking so many.

I was browsing some forums, and this link popped up. http://weeaboo.nl/ . It's a link to another person creating a Touhou homebrew. Not sure if you've seen it, but since it's open source, you might as well if you haven't. [You need to use iDeaS, or a flashcart. I couldn't get it to work on other emu's.]

  • Because it doesnt work on anything but iDeaS, and doesnt work either on my flashcart haven't looked at it too much. Seems nice in the DIY Danmaku-fu style. Slightly envious they used the 3D engine to render sprites, but I'll save that technique for Thds02 :P

Now, for a question. ZUN's Music is quite known to be..Let's say.."Epic". Thoguh we did get a sample of songs, are we going to get some beautiful soundtracks?

  • I hope._. Worked really hard on the music, but to me it still sounds a bit amateurish, u_u;; Think it's gonna work with the game, have had a few positive comments thus far. Can definitely say am improving. ^^
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