Talk:Thds
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== yay. looks awesome :) == | == yay. looks awesome :) == | ||
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i just hope the collision detection won't slow it down too much. | i just hope the collision detection won't slow it down too much. | ||
good luck! :) | good luck! :) | ||
+ | |||
+ | * Thanks you! ^^ ... it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib: | ||
+ | <source lang="c"> | ||
+ | //yes ripped str8 from palib, but hey u guys did okai here :D | ||
+ | extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) { | ||
+ | s64 h = x1 - x2; | ||
+ | s64 v = y1 - y2; | ||
+ | return(h*h + v*v); | ||
+ | } | ||
+ | </source> | ||
+ | * Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ [[User:Eris|Eris]] | ||
==wow! thats so cool!!!== | ==wow! thats so cool!!!== |
Revision as of 09:26, 15 September 2008
Contents |
yay. looks awesome :)
can't wait to play this ^^ i just hope the collision detection won't slow it down too much. good luck! :)
- Thanks you! ^^ ... it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib:
//yes ripped str8 from palib, but hey u guys did okai here :D extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) { s64 h = x1 - x2; s64 v = y1 - y2; return(h*h + v*v); }
- Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ Eris
wow! thats so cool!!!
I like TH and I like DS !!
best regards!!!
When are we going to be able to play this?
- hopefully soon, still working on behind the scenes stuffs. There is a mostly working demo from like 6 months back but it uses some of zun's original music and don't feel should put it up publicly. I'll try to get another demo soon as possible. ^^ Eris
Thanks ^_^.
Another question. Are we going to get focus?
- well atm, the player character changes speed and switches bullet patterns when the right shoulder button is pressed. need to add a character based delay however. Eris
Great. Thanks for answering. Hope this project gets completed some day. :]
- it is coming together finally :P Eris
And One Last Question.
When/If this is released, will it have DLDI support so on all flashcards this can be played?
Yes, already it supports dldi and i plan to use the FAT filesystem for replay data storage at a later date.. :D Eris
COOL125.90.58.189
HOPE THAT SUCH A GOOD GAME WILL COME TO US IN SOON~~