Talk:Thds

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(When/If this is released, will it have DLDI support so on all flashcards this can be played?)
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== yay. looks awesome :) ==
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In awe of that awsner! Really cool!
 
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can't wait to play this ^^
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i just hope the collision detection won't slow it down too much.
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good luck! :)
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* Thanks you! ^^ ...  it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib:
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<source lang="c">
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//yes ripped str8 from palib, but hey u guys did okai here :D
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extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) {
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  s64 h = x1 - x2;
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  s64 v = y1 - y2;
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  return(h*h + v*v);
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}
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</source>
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* Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ [[User:Eris|Eris]]
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==wow! thats so cool!!!==
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I like TH and I like DS !!
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best regards!!!
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==When are we going to be able to play this?==
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* hopefully soon, still working on behind the scenes stuffs. There is a mostly working demo from like 6 months back but it uses some of zun's original music and don't feel should put it up publicly. I'll try to get another demo soon as possible. ^^ [[User:Eris|Eris]]
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Thanks ^_^.
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==Another question. Are we going to get focus?==
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* well atm, the player character changes speed and switches bullet patterns when the right shoulder button is pressed. need to add a character based delay however. [[User:Eris|Eris]]
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Great. Thanks for answering. Hope this project gets completed some day. :]
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* it is coming together finally :P [[User:Eris|Eris]]
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And One Last Question.
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==When/If this is released, will it have DLDI support so on all flashcards this can be played?==
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* Yes, already it supports dldi and i plan to use the FAT filesystem for replay data storage at a later date.. :D [[User:Eris|Eris]]
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COOL[[User:125.90.58.189|125.90.58.189]]
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HOPE THAT SUCH A GOOD GAME WILL COME TO US IN SOON~~
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Alright. Another question. Sorry for asking so many.
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I was browsing some forums, and this link popped up. http://weeaboo.nl/ . It's a link to another person creating a Touhou homebrew. Not sure if you've seen it, but since it's open source, you might as well if you haven't. [You need to use iDeaS, or a flashcart. I couldn't get it to work on other emu's.]
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* Because it doesnt work on anything but iDeaS, and doesnt work either on my flashcart haven't looked at it too much. Seems nice in the DIY Danmaku-fu style. Slightly envious they used the 3D engine to render sprites, but I'll save that technique for Thds02 :P
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Now, for a question. ZUN's Music is quite known to be..Let's say.."Epic". Thoguh we did get a sample of songs, are we going to get some beautiful soundtracks?
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* I hope._. Worked really hard on the music, but to me it still sounds a bit amateurish, u_u;; Think it's gonna work with the game, have had a few positive comments thus far. Can definitely say am improving. ^^ Listen to Zun's original soundtracks all the time, mostly the pc98 ones because those are favorites. <3<3
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Latest revision as of 21:59, 23 July 2011

In awe of that awsner! Really cool!

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