Category talk:LIBTHDS

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With devkitARMR23b it works?!!!~ A128
 
With devkitARMR23b it works?!!!~ A128
  
* looking into this, in the mean time could you specify which error messages or symptoms are presented. ~ eris
+
: looking into this, in the mean time could you specify which error messages or symptoms are presented. ~ eris
  
 
The error is ....the bullets are not showing up and also not the boss sprite?!
 
The error is ....the bullets are not showing up and also not the boss sprite?!
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This strange memory problem also have some other helix libs....for strange reasons the code with heap should be mutch smaller then 96K...but it only works if you compile it to smaller sizes ~ A128
 
This strange memory problem also have some other helix libs....for strange reasons the code with heap should be mutch smaller then 96K...but it only works if you compile it to smaller sizes ~ A128
  
* Wow thanks for the quick reply :D Still sorting things out, but also updated the [http://blea.ch/wiki/index.php/Category:LIBTHDS Libthds] page to include an svn of latest version. <s>Yes i see the boss sprite is missing here too.. very curious, am using the same lib in game with no visable issues.
+
: Wow thanks for the quick reply :D Still sorting things out, but also updated the [http://blea.ch/wiki/index.php/Category:LIBTHDS Libthds] page to include an svn of latest version. <s>Yes i see the boss sprite is missing here too.. very curious, am using the same lib in game with no visable issues.</s> (That was my fault, forgot i removed the second boss from the example, yeah kaguya's there.. >_>)
</s> (That was my fault, forgot i removed the second boss from the example, yeah kaguya's there.. >_>)
+
  
Reviewed some of my scribbled notes, and remembered i too issues with a previous version of devkitARM, and upgraded to the latest at the time but no notes on which version i upgraded to. ~_~ Still you may try getting the latest version from svn, and seeing if this corrects the problem.
+
: Reviewed some of my scribbled notes, and remembered i too issues with a previous version of devkitARM, and upgraded to the latest at the time but no notes on which version i upgraded to. ~_~ Still you may try getting the latest version from svn, and seeing if this corrects the problem.
  
Also thanks for the info regarding the 96k arm7 limit.. strange that i've not encountered it before. [[User:Eris|Eris]]
+
: Also thanks for the info regarding the 96k arm7 limit.. strange that i've not encountered it before. [[User:Eris|Eris]]
  
* Thinking if you get the version5 off SVN it will fix this, found some notes on fixing a bug in the spritelib that was allowing a -1 index into the sprite table. Uploaded a new .tar.bz2 also. ^^
+
: Thinking if you get the version5 off SVN it will fix this, found some notes on fixing a bug in the spritelib that was allowing a -1 index into the sprite table. Hopefully moving to SVN will help me better track these things than random notes scribbled on pieces of paper. hehe  Uploaded a new .tar.bz2 also. ^^

Revision as of 18:50, 6 October 2008

Compiling the thdslib with devkitARM21 breaks the thSprite Example...

no bullets show u

With devkitARMR23b it works?!!!~ A128

looking into this, in the mean time could you specify which error messages or symptoms are presented. ~ eris

The error is ....the bullets are not showing up and also not the boss sprite?! Compiling the same stuff with devkitARM23b works!

Here is another bug releated to your MP3 stuff ...I have to compile the ARM7 stuff with -0s..otherwise the mp3 player does not work.

the arm7 code must fit into the 96k ram size (devkitARM uses 64K+32K see the linker script ) of the arm7. This strange memory problem also have some other helix libs....for strange reasons the code with heap should be mutch smaller then 96K...but it only works if you compile it to smaller sizes ~ A128

Wow thanks for the quick reply :D Still sorting things out, but also updated the Libthds page to include an svn of latest version. Yes i see the boss sprite is missing here too.. very curious, am using the same lib in game with no visable issues. (That was my fault, forgot i removed the second boss from the example, yeah kaguya's there.. >_>)
Reviewed some of my scribbled notes, and remembered i too issues with a previous version of devkitARM, and upgraded to the latest at the time but no notes on which version i upgraded to. ~_~ Still you may try getting the latest version from svn, and seeing if this corrects the problem.
Also thanks for the info regarding the 96k arm7 limit.. strange that i've not encountered it before. Eris
Thinking if you get the version5 off SVN it will fix this, found some notes on fixing a bug in the spritelib that was allowing a -1 index into the sprite table. Hopefully moving to SVN will help me better track these things than random notes scribbled on pieces of paper. hehe Uploaded a new .tar.bz2 also. ^^
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